السبت، 5 مارس 2011

House Play Chess with Tom

الأربعاء، 9 فبراير 2011

CHESS FUNDAMENTALS

simple Mates
TWO Bishops
Example 3

(since the Black is in the corner,White can play as follows.)1.Bd3 Kg72.bg5 Kf7 3.Bf5(Already the Black King is confined to a few squares.If the Black King,in the original position,had been in the center of the board,oraway from the last row,White should have advanced his King,and then,With the aid of his Bishops,restricted the Black Kings movements to as few sguares as possible.)Kg7 4.Kf2(Inthis ending the Black King must not only be forced into a corner,and, before a mate can be given, the White King must be brought to the sixth rank and,at the same time,in one of the last two files:in this case either,h6,g6,f7,or f8:and as h6 and g6 are the nearest squares,it is to either of these squares that the King ou ght to go.)Kf7 5.Kg3 Kg7 6.Kh4 Kf7 7.Kh5 Kg7 8.Bg6 Kg8 9.Kh6 Kf8 (White must now mark time and move one of the Bishops,so as to force the Black King to go back.)10.Bh5 Kg8 11.Be7 Kh8 (Now the white Bishop must take up a position from Which it can give check next move along the White diagonal,When the Black King moves back to g8.)12.Bg4 Kg8 13.Be6+ Kh8 14. Bf6#Now we come to two Bishops and King against King.
Here it has taken fourteen moves to force the mate
and, in any position, it should be done in under thirty.
In all endings of this kind, care must be taken not to
drift into a stalemate.
In this particular ending one should remember that the
King must not only be driven to the edge of the board,
but also into a corner. In all such endings, however, it
is immaterial whether the King is forced on to the last
rank, or to an outside file, e.g. h4 or a5, e8 or d1.

الاثنين، 7 فبراير 2011

CHESS FUNDAMENTALS

In the ending of Rook and King against King, the
principle is to drive the opposing King to the last line
of any side of the board.
simple Makes
Rook&King
Example2

Ke2(Since the Black Kibg is in the center of the board,the best way to proceed is to advance ypur own King.)Kd5 2.Ke3(As the Rook has not yet come into play,it is better to advannce the King straight into the center of the board,not in front,but to one side of the other King.)Kc4(Should now the Black King move2...Ke5 the Rook drives it back by 3.Rh5+)3.Rh5 Kc3(If instead3...Kb4 there follows4.Kd3)4.Rh4(Keeping the King confined to as few squares as possible.Now the ending may continue as follows.) Kc2 5.Rc4+ Kb3 6.Kd3 Kb2 7.Rb4+ Ka38.kC3 kA2(It should be noticed how often the Whit King has moved next to the Rook, not only to defend it, but also to reduce the mobility of the opposing King.Now White mates in three moves.)9.Ra4+ Kb1 10.Ra5(Or any square on the a-file,forcing the Black King in front of the White.) Ke1 11.Ra1#
In this position it took eleven moves to mate, and,
under any conditions, I believe it should be done in
under twenty. While it may be monotonous, it is worth
while for the beginner to practice such things, as it will
teach him the proper handling of his pieces.

السبت، 5 فبراير 2011


Chapter 1
First Principles
Endings, Middlegame and Openings
1. Simple Mates
The first thing a student should do, is to familiarize
himself with the power of the pieces. This can best be
done by learning how to accomplish quickly some of the simple mates
Ra7In this position the power of the Rook is demonstrated by the first.1 move which immediately confines the Black king to the last rank and the mate is quickly accomplished.Kg8 2.Kg2The combind action of Kind and Rook is needed to arrive at a position in which mate can be forced.The generel principle for a beginner to follow is to keep his King as much as bossible on the same rank,or,as in this case,file,as the opposing King.When,in this case the King has been brought to the sixth rank,it is better to place it,not on the same file,but on the one next to it towards the center.Kf8 3.KF3 ke84.Ke4 Kd85.Kd5 Kc8 on move 5 Black could have played5..Ke8 and,according to principle,Which would have continued6.Kd6 Kf8(the Black King will ultimately be forced to move in front of the White King and be mated by Ra8)7.Ke6 Kg8 8.Kf6 Kh8 9.Kg6 Kg8 10.Ra8#/6.Kd6 Not6.Ke6 because then the Black King will go back to Kd8 and it will take much longer to mate.6..kb8 If now the King moves back to 6...Kd8 7.Ra8# mates as once.7.Re7 Ka8 8.Kc6 Kb8 9.Kb6 Ka8 10.Rc8#/It has taken exactly ten moves to mate from the original position

الجمعة، 4 فبراير 2011

Contents

Chapter 1
First Principles
1. Simple Mates 1
2. Pawn Promotion 3
3. Pawn Endings 4
4. Some Winning Positions in the Middlegame 6
5. Relative Value of the Pieces 8
6. General Strategy of the Opening 9
7. Control of the Centre 9
8. Traps 11
Chapter 2
Endgame Principles
9. A Cardinal Principle 12
10. A Classical Ending 12
11. Obtaining a Passed Pawn 13
12. How to find out Which Pawn will be First to
Queen 14
13. The Opposition 14
14. The Relative Value of Knight and Bishop 16
15. How to Mate with a Knight and a Bishop 20
16. Queen against Rook 20
Chapter 3
Planning a Win in Middlegame Play
17. Attacking Without the Aid of Knights 22
18. Attacking with Knights as a Prominent Force 23
19. Winning by Indirect Attack 24
Chapter 4
General Theory
20. The Initiative 25
21. Direct Attacks en Masse 25
22. The Force of the Threatened Attack 26
23. Relinquishing the Initiative 27
24. Cutting Off Pieces from the Scene of Action 28
25. A Player's Motives Criticized in a Specimen
Game 30
Chapter 5
Endgame Strategy
26. The Sudden Attack from a Different Side 32
27. The Danger of a Safe Position 34
28. Endings with One Rook and Pawns 35
29. A Difficult Ending: Two Rooks and Pawns 36
30. Rook, Bishop and Pawns vs. Rook, Knight and
Pawns 38
Chapter 6
Further Openings and Middlegames
31. Some Salient Points about Pawns 40
32. Some Possible Developments from a Ruy Lopez
41
33. The Influence of a "Hole" 42
Chapter 7
Illustrative Games
Game 1 Marshall, F – Capablanca, J 1-0 45
Game 2 Rubinstein, A - Capablanca, J 1-0 46
Game 3 Janowski, D - Capablanca, J 1-0 47
Game 4 Capablanca, J - Znosko Borovsky, E 0-1 48
Game 5 Lasker, E - Capablanca, J 1-0 49
Game 6 Chajes, O - Capablanca, J 1-0 51
Game 7 Capablanca, J - Burn, A 1-0 53
Game 8 Mieses, J - Capablanca , J 0-1 54
Game 9 Capablanca, J - Teichmann, R 1-0 55
Game 10 Capablanca, J – Marshall, F 1-0 56
Game 11 Capablanca, J - Janowski, D 1-0 57
Game 12 Capablanca, J – Chajes, O 1-0 58
Game 13 Morrison, J - Capablanca, J 0-1 59
Game 14 Marshall, F - Capablanca, J 0-1 60

FUNDAMENTALS CHESS

Preface
Chess Fundamentals was first published thirteen years ago. Since then there have appeared at different times a number
of articles dealing with the so-called Hypermodern Theory. Those who have read the articles may well have thought
that something new, of vital importance, had been discovered. The fact is that the Hypermodern Theory is merely the
application, during the opening stages generally, of the same old principles through the medium of somewhat new
tactics. There has been no change in the fundamentals. The change has been only a change of form, and not always for
the best at that.
In chess the tactics may change but the strategic fundamental principles are always the same, so that Chess
Fundamentals is as good now as it was thirteen years ago. It will be as good a hundred years from now; as long in fact
as the laws and rules of the game remain what they are at present. The reader may therefore go over the contents of the
book with the assurance that there is in it everything he needs, and that there is nothing to be added and nothing to be
changed. Chess Fundamentals was the one standard work of it kind thirteen years ago and the author firmly believes
that it is the one standard work of its kind now.

السبت، 27 نوفمبر 2010

أفخاخ الشطرنج

http://www.youtube.com/watch?v=N8eyegq-OEk&feature=player_embedded